Adventure

Yarthmont 1001 (?) Chao everywhere!

Yarthmont 2nd 1001 (?) – Ashira’s Book

  I have been following the Hags for the last 3 weeks. I have prevented them from hurting anyone in the town of Carsus. While there I was allowed to do some research on the name of the demon, I overheard weeks ago. Krampus.
  Krampus was once a fairy, who member of the Unseelie court. He seems to feed on the souls of mischievious children. Children that do bad things. This feeding has shaped him into a demon, and he was banished from the feywild by the court of Claus.
  The hags have made some sort of deal with him, for power. My guess is they get to eat the good children if they give up the bad ones to him.
  The thought of them eating children is stomach turning. I have gathered a small team from the town here to help me attack and drive the Hags out of this area. Tonight, we will strike.
  I will keep you updated sister, pray for my success.
  Ashira.

Yarthmont 5th 1001 (?) De’Ath’s Book.

  Well, I have new food in the larder. Poor Fred is still eating that Ham that regenerates. He has divided up the kitchen so that his food is nowhere near mine. Such sensitive stomachs these humans.
  Anyways. This morning, we had an incursion from the gate again. Kobolds this time. A small tribe of the little dogmen bypassed all the traps we had set up and got into the wine cellar. I found them all passed out except for 1 guard who was heavily drunk. Little guys can hold their alcohol. Especially from a literal bottomless keg.
  Fred and I went down and tossed them out. We took payment from their pouches first. I killed the drunk guard and added him to the larder, the rest we threw out the front door.
  I was then informed that there is another enchantment that we failed to know about. Apparently, anyone added to the “Blacklist” will not be able to enter the door of the Inn. This blacklist is a black notebook Fred keeps in his bedroom. He copied the names of the Kobolds down from the bill, and now they won’t be able to enter.
  Why hasn’t he told us about this list before? I would have put a few things on there. He claims that it doesn’t affect those who enter by the gate, which is a shame, can you imagine? Your team enters through the gate, but you get stuck and pushed back through…. Hilarious! I will have to research was for that to work.

Yarthmont 22nd 1001 (?) – De’Ath

  The Team returned. Their Hijinx will be added below based upon my understanding of this chaos.
  Fang has a sister / stepsister / cousin. She seems nice, but Orc families are confusing, and I am not a genealogist.
  Ko’Ar got to confront his brother in Tuma, and learned that he is a royalty, of a Kingdom on the 2nd moon, Myoshima. Elizabeth “Stabbycat”, was sent to dispose of one of them, but for some reason has found the dynamic amusing and is waiting for the right time.
  There is a device that was in the university of Tuma, again a place I want to visit, and get ahold of their historical documents… Sorry. The device is supposed to cancel out magic.
  For some reason they had disguised the elves as orcs, and when they cleaned themselves up, Ivory, Fang’s “sister” (For simplicity’s sake we’ll go with sister) vomited up after seeing the old elf-man.
  I have had the pleasure of showing Ivory my research, she is a scholar as well. And she understands these infernal oard windows-machines. She informed me that system is “Live” and that the Oard were listening though it, so she shut it down. However, she learned of two possible medallion pieces through the system, one in a castle shaped like a skull, and the other in a land where crystals are important, and a Major Demon of Time controls the world.
  The team read the note from Julius, it had one word written on it: “Greyskull”

Yarthmont 24th 1001 (?) De’Ath

  Yesterday Zipaz found my description of the library in Serraine tempting and asked me to send him there. I look forward to watching his misadventures. Zeph followed to keep him out of trouble, but still, they have no idea what they are in for.
  I never told them about Gnomish Bureaucracy, and so I look forward to Zip’s torment.
  They entered the Gnomish Flying city through the library basement. I watched as Zipaz spent 8 hours filling out forms to receive a library card, and then realized he didn’t have any money to pay for it. Ahh joy. All this time, Zeph sat quietly, reading at a table nearby.
  While Zip was busy doing paperwork, This Ivory and I began discussing history. She is also a scholar of the ancient. She claims to be more of an Archeologist, which means she prefers field work, but has not been given much opportunity for it. I guess that’s why she was happy to come here. I am much more of a book person.
  Since the mirror in the common room has no sound, I can only guess what he said, but Zip was forcibly thrown out of the library. One of the locals, who tour guide for a price took him to one of the local science museums, where one of the curators reluctantly bought a spyglass from him, paying him with a cheque. Zipaz was led to the bank by his guide and converted the check into gold coins, and gems. He then gave the Tour guide 1 coin, which insulted the guide and he left. Zipaz then wandered around to find a Minerologist to appraise the gemstones for him. I guess he doesn’t trust a bank. Don’t they have banks where he comes from?
  It was night before Zeph and Zip finally managed to return to the library, and since he had done the paperwork before it only took him 6 hours to do it this time, to get his library card. I must admit, I fell asleep through parts of this, like the paperwork, I think Zeph did too.

  In an attempt to get to know his new sister, Fang has invited Ivory out on a hunting trip to get some different meets in the Inn for Everyone. Maxfield and Pan Thanar jumped on this opportunity to go outside as well, much to Fang’s dismay.
  Once outside they saw the 6 different Camps of humanoids encircling the Inn. The only open area was a small forest in the east that appeared shortly after Fulric left.
  Everyone headed for the forest while Fred and I hold the fort, again.

Yarthmont 24th 1001 (?) De’Ath from a later Account

  Chaos, lovely chaos. This team seems to be drenched in primordial chaos. It’s so amusing, I could write a comedy about these guys, but I guess only Nagpa would find it funny….
  They lost Ivory, found Galladyn, the original elf from the team, and had visions from the immortals!
  So, my notes on how this happened I am making from the rambling and yelling:

  Galladyn was in the Feywild for a while, and some other fey bear has been following everyone spying on them. And nobody noticed that he had not turned back to elf in a very long time. Ahh such good friends are these who don’t pay attention to each other…
  Fey bear seems to have taken something from Ivory, the device Ko’ar was looking for. Oh yes, Ko’ar’s back with yummy sandwiches. I will see about sneaking one from him later.
  Anyways, Fang’s Crystal ball showed them the bear and a blond woman at Dentiata’s tower, which is nowhere near here.
  Then they were attacked by a giant plant monster, when Ivory disappeared. Oh, and Fang’s Crystal ball seems to be out of juice now, as it is showing nothing. I could use it as a paper weight, though….
  Once they got back to the porch of the Inn, our cleric and Paladin started receiving messages from the Immortal Khoronus asking them to gather the armies of the remaining races to battle the Oard.
  Oh yes, Zeph and Zip are back, he had borrowed copies of “The Book of Gygax the GreyHawk”, “Leomund’s Hedgemage Tome”, “Ancient Blackmoorian Writings Deciphered”, “The Beastman Language in Plain Thyatian”, & “Myoshian for the Common Man”, they also had sausages on a bun.
  I have a lot of things to “borrow” from the team, sandwiches, sausages, and books…. I am sitting here writing this while they argue about what to do next. If they take too long, I will cast Scribe and copy as many of these books Zip brought back for my own personal library.

Yarthmont 26th 1001 (?) De’Ath

  Did I mention Chaos follows these people like a pet dog? No? well… The diabolus, Aklair, returned today. He has been missing for a long time, but apparently was just plucked out of time from 2 months ago and dropped back in our laps today. He thinks it has to do with his nightmare dimension magic interacting with the local magic creating what he calls “Wild Magic”. I don’t know, this is the first I have ever heard of “Wild Magic” and will have to investigate it more.
  I need more books on the history of Diabolus in our world. I remember notes I made as a younger nagpa in school, but not much.
  Diabolus, are humans from a place called the nightmare dimension, where their people have goat horns, goat feet, and barbed tails. There passing into our dimension was extremely rare if I remember correctly, and I do remember something about Nightmare magic… bah I cannot remember… it’s been over a hundred years since I read that book.

  The team is still debating what to do, their concerns are:
  1) Ivory, Fangs’ sister, was missing and she has never been out of Tuma before this trip, so may be in danger.
  2) The wand is needed to save Tuma, and possibly Ko’ar. But also, it could wreak havoc by cancelling out the power of the gate under the Comeback Inn.
  3) The Immortals had asked the team to assemble the remaining armies of the worlds, and they would need to prepare this for a war against the Oard in the future.
  4) Julius and Adriana had been missing at “GreySkull” for an awfully long time.
  5) they still needed to collect the remaining 4 amulet pieces to activate the gate to return in time to set things right.
  As a temporary solution, Ko’ar suggested they returned to the Ark and recruit Kiera & Gnubnaver. He trusts them and figures they can take his brother Ro’ar to rescue the Wand from the Keep of Night. If Ivory is there, then they would logically save her too.
  Ahh I am keeping my beak shut on this, Asking the brother that betrayed you in your childhood, to go and save your best friend’s sister, even with the other two, is a pile of mistakes waiting to collapse on you….
  Somehow Ko’ar convinced Fang to trust them to the task as the rest of the team travel through the Myoshiman mirror.
  My Prediction: Kat-burglar (hah I love it!) gets caught and sacrificed like his brother was supposed to, Gnub and Kiera leave him after getting the wand and rescuing Ivory. And the blond woman gains more demon power from the sacrifice, just like Dentiata tried to do with Ko’ar. But I’m not saying it out loud, I am waiting to see….


Vatermont, 1001 (?) – Ashira & The Book

Vatermont 3rd 1001 (?)

Adriana has been spending a lot of time with the books again. She has been testing out ways to use her magics with the machine things we have been finding. I don’t know how well this will work.
It’s been about 2 weeks Since the Badgerman Attack and we have not had an attack since. This does not feel well, and I have been inspecting our defenses. As mentioned any defenses I set up at the entrance to the Inn or the Stables stay. Any defenses I set up inside, near the gate, are disabled around midnight by the Inn enchantments. So one of us has to be on guard there at night.

Vatermont 10th 1001 (?)

The gate downstairs opened as I was inspecting the traps and defenses. The visitor was a surprise to us all, as the familiar blond haired lady came tumbling through. Ashira, the ex-slave of Dentiata, upon seeing me, ran behind me for protection, as mechanical monsters emerged from the gate.
My blade could not harm them. Every time I slashed at them, the blade bounced harmlessly off. Luckily the elven armor I wore from my adventures for the Tabi, kept me safe from harm, as I tried desperately to defend myself and Ashira. The commotion drew the attention of my wife who came running down the stairs. Luckily her magic was effective in keeping these creatures at bay.
Between my magic shield and armor, and her blasts of fire, we pushed the creatures back through the gateway and they did not return. It was at this point that Ashira passed out from exhaustion or hunger, it is hard to say which in her condition.

Vatermont 12th 1001 (?)

Ashira has finally woken up, and we have gotten food into her. Decent Food. The sight of De’ath was a bit too much for her and we had to coax her out from a closet after first sight.
How can you explain that this vulture-man we work with, is a relatively good person? Poor Ashira has been through so much.

Vatermont 12th 1001 (?) Adriana

It takes a woman’s touch again. I say next to the closet door, talking with the poor girl for 3 hours. I told her what has happened with our team, what has happened with the world, and how we are working to fix it.
She began to open up to me after a good cry.
After we had seen her last, in Radlebb Keep. She had returned to Sisak. She stayed at the bountiful Tappe with the ladies for a while, but her memories haunted her. She waited for us to return, and her nightmares kept returning. She waited for Ko’ar and I to return to help her.  She kept repeating this over and over. But we never returned.
After Months of this, Kyl, the Tabi returned to her. He could sense her distress. She and Kyl braved entering Dentiata’s tower one last time.
At this she broke out crying again. Something had happened to the Tabi, and she couldn’t bear to say what.
The only way I could coax her out of the closet was by promising that De’ath would remain in his room while she ate.
After a lot of complaints, and an offering of some manuals from my cloud-clipper, I convinced De’ath to stay in his room. He was pleased to be the first non-gnome to know the secrets of the clippers. (He will be surprised when he realizes it’s a historical document, not an engineering one.)

Vatermont 15th 1001 (?) De’ath

If I keep my hood up, I am ALLOWED to wander the Inn. My visage reminds the Human girl of something horrible that happened.
I am left to wonder if Other Nagpa were involved, but Of course conversation is not a possibility.
Today is the Feast of Petra for her, and the 2 girls have decided to spend the day together outside in the sun. It looks like they are trying to fix the Sign of the Inn, and some of the outside shutters that have begun to fall off. Something about this day being of repairs.
The silly Gnome girl thinks she tricked me with her historical books on Clippers, but I am finding the subject quite interesting, especially the battles with the Top Balista Academy. I will never admit out loud, but Once upon a time I would have like to been in that academy.
Bah What am I thinking, Nagpa flying those death-traps?!?

Vatermont 20th 1001 (?) Julius

Our guest has decided that she needs to move on. There is apparently things that she needs to do, but she won’t elaborate. Our Inn has begun to be used as a stopping point for others in their quests to fix the world. Adriana and I have prepared some food for her.
De’ath has discovered an Ancient Spell tucked away in one of his books. He cast it on Four books, including this one. The spell linked the four books, and now our Journal is connected somehow has a communications method. According to the old bird, when we write in our book, the writing will now appear in each of the other books, and the reverse is the same.
If Ashira writes in her book, we will see it in our books back here. This way we will be able to assist each other if needed.
Ashira was so thankful for this she gave the old bird a hug, which completely threw him off. De’Ath didn’t know what to do. Now, whatever Ashira has to face, she knows, she is not alone. I wish we could have arranged for one of these to be sent with Fang & Ko’ar. Maybe when they return.
At this we gave her big hugs, and she opened the gate with a spell.
According to her, the spell will only connect the gate to where she came from. Which means those mechanical demons. I nearly coughed when she told me she would be ok. But she had to return to help her friends, and promised to keep us updated with her new book.


Morse’ Book Binding

6th level Evocation (Ritual)
Casting Time: 1 hour per book.
Range: Touch
Components: VSM (The Books to be enchanted, + Golden Ink (200Gp per book)
Duration: Permanent

This spell connects 2 or more books. When something is written, edited, or drawn in one book, it appears in all others books. Often this is used for writing collaboration between authors., or communication between cargo companies and a ship’s captain.
The Reverse of this Spell. Morse’ Book Unbinding. can be cast to remove the connection of one book from the union. Only the book being disconnected needs to be present for this. Often this is cast after author’s have finished their book, or a Cargo Company decommissions a ship.


Thadigren’s Gate Control

5th level Transmutation
Casting Time: 2 Actions
Range: 10 feet
Components: VS
Duration: Concentration (Up to 10 minutes)

This is a very specialized spell. It only works on the time-gate located in the Comeback Inn, or it’s gate networked portals. It allows the caster to open the gate to a place or time that they know has a gate, and that they know the locations of and time of. Some locations or times may be locked due to complications and require a magic attack to open. (DC 20~35 depending on the lock)


The Plot Coin

Before I update what happened in the campaign yesterday, I have to explain something I implemented that is mostly unused, but when it is used, is beautiful.

The Plot Coin is a physical coin (I used plastic ones this year) that I gave to each of my players. Everyone gets 1, and only 1 for the campaign year. At any time the player may cash in their coin, and change the plot of the game. (Preferably with as little backtracking as possible).

Last year it was only used once: The team had arrived at a small grove guarded by a dryad. She was introduced as Fulric’s sister (in a Fey sense), and being a classic D&D fan, I made them all make a Willpower saving throw to see if anyone became enamored with the dryad. Everyone passed. Then a player passed in his coin to me and said, “Ko’ar failed” or something along those lines.
So the player went off for some alone time with the dryad. everyone assumed he got lucky, but being the type of guy I am, I had them have a nice long conversation, as she was lonely, and to pay him for being a gentleman, she gave him some Bracers of Second Sight. (See below).

This year however the game was changed by literally calling in the cavalry. See if you can find the spot in the overview of the game.


Last time on The Quest for the Medalions (Working title)

Elisabeth attempted to convince Evil Uncle-Oard Katamura Todoroki that he needed Ko’ar to enter the hidden chamber to get the Lunar Weapon. She succeeded, and the 2 oarded servants grabbed Fang and Elisabeth, forcing them to their knees. Galladin, in Bear form was unsure what to do and sat down.

Aklair, who had lost all of his hair during a wild magic surge from the battle earlier, Maxfield and Zipaz were wandering around the 3rd floor when they saw the army outside get up and reveal themselves as oard. So Aklair and Zipaz (Basically Invisible and blurred with an Elven Closk, so basically invisible) went down to the 2nd floor, to view better. Where they discovered a small onyx statue of a panther that attracted their attention. Max stood ready to battle any oard he met as he continued to search the top floor for treasure or information to help them.

Pan Thanar and Zephyrus had just healed a bunch of the wounded Rakasta and Korobokuru soldiers through prayer (around 50 recovered enough to stand) in the battlefield, when the oard revealed themselves. They regrouped as the oard surrounded them, but then stopped. and stood passively.

Ko’ar then looked over the puzzle lock that his uncle had been working on at the far wall, and it turned out to be a semi-riddle in ancient rakasta. For some reason Ko’ar could read it, possibly due to the gemstone in his arm. it read:

The eye is not of cats, but of omens. Search the sword.

Ko’ar looked around the room and found a painting of his ancestors holding a sword. The sword looked like a katana with a large red cat’s eye gem in the center of the hilt. Ko’ar sensed something from the painting, so he reached towards it and his hand entered the painting, where he was able to grasp the sword, and pull it out.

As he did so, all the oard in the area went on high alert.

On the second floor, the oard began to scan through visual filters to try to find any intruders, forcing Aklair and Zipaz to rush past them down the stairs to the 1st floor.

The oard outside began to attack the team in the battlefield. Zephyrus, hit one with a moonbeam, and Pan Thanar used a stone shape to open an escape route through the encircling army of oard.

At this moment, the Elven Army of Hyrule that they had dropped off at the Interdimensional Library, and the Great Serraine Top Balista Air force arrived from the direction of the temple. Swooping in and attacking the oard army, as Pan Thanar and Zephyrus tried desperately to get the remaining injured soldier out to safety.

The battle outside ensued, as a battle inside began. Emperor Todoroki attacked his nephew, Ko’ar once he saw the sword. He attacked using a Coot Tech Laser-bladed long sword. the battle was fierce, but with the help of Galladin in his Bear form, Koar defeated his uncle. Elisabeth and Fang had been struggling to escape their oard captors who were still holding them down at this point.

When Todoroki was defeated, all of the oard in the area stopped. The emperor had been so obsessed with control, that when he joined the Oard, he made sure that all of the oard in his Kingdome would be under his direct control, and since he was no longer conscious, or online, they all stopped.

The Katamura Katana, had an enchanting effect on Galladin, and he was now under Ko’ar’s direct command. Galladin began to hear the thoughts from the White Elk Fey that had been helping them in the war. It claimed to be Oberon, and it thanked Galladin for the help he had given in the fey wild (Which Galladin still could not remember), but also warned about letting anyone have control over that sword, and he pleaded with Galladin to help stop its influence on shape changers and fey.

The Elven Army of Hyrule offered to stay as protection for Ko’ar’s new castle as the rakasta army was now decimated.

The gnomes were visibly dismayed that Adriana Skywratchet was not, as informed in danger at this location as they had been informed but were placated by being offered the inactive oard to investigate. They returned to their city.

Emperor Todoroki’s body disappeared in the aftermath of the battles.

When asked about how they got here, the elven general informs Ko’ar that De’ath had been following their adventures via a magic mirror in the comeback inn and had sent word for help to the Interdimensional Library, and to the city of Serraine. (He may have told them that Mayor Skywratchet’s daughter, Adriana, was in danger… and who knows she may still be over in Greyskull)

Meanwhile Ivory and Fulric have been enjoying a beautiful week and a half of nice weather and an invisible hut with all the fixings. She has been updating her diary and keeping in contact with De’ath and Adriana through it.

She relaxes with a good book and a rabbit on her lap as she waits for her brother to return for her.


Some items mentioned and used.

Details on the sword will come at a later date.